Heroes and Castles Wiki
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All Heroes have 5 main stats that can increase upon leveling up or be increased with Skill points and one stat that is completely static.

The stats that can increase are health, attack, armor, run, and critical chance. Range is a static value classified as either melee or a predefined distance.

All values displayed are rounded up to the nearest whole number. For example, if you have 9.6 armor it will display at 10, but you still have a chance to get knocked down by attacks.

Health - The amount of damage you can take before you die, when you die you lose.

Damage/Attack - The average damage you will inflict upon foes before enemy armor or your critical bonus is applied. Varies by around 10% aka if you have 100 attack you will do between 90 and 110 damage.

Armor - Both a direct damage reduction to damage inflicted to you (some enemies may ignore a certain % of your armor)  and resistance to being knocked down which is 100% resistance at 10 armor.

Run - How long you can run before you run meter is empty, this value is stated in seconds.

Critical - Your chance to inflict a critical hit which does more damage depending on the hero and may have an additional knockback effect depending on the hero. This value is stated in % chance.

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